Step-by-step guide on how to make an enchanting table outlines assembling a table, improving it, placing bookshelves and dismantling it. At the end, find sections on potion effects, enchantments, levels and IDs for Minecraft, plus Minecraft rules for PC.
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If you want to work magic in Minecraft, you need an enchanting table. We’ll show you how to make an enchanting table in Minecraft, how to find the resources you need and how to improve and dismantle it.
How to make an enchanting table in Minecraft
Creating a magic table in Minecraft is, like much in the open-world construction kit game, a somewhat more extensive affair. First of all you need some items to be able to craft the table.
You need:
- A book
- Two diamonds
- Four obsidian
Make or find a book
- This can be produced relatively easily.You can get a book by combining three sheets of paper and a piece of leather.
- You make paper from sugar cane. Place three sugar cane at the very bottom of the workbench.
- You can get leather by slaughtering cows and horses, fishing, or by processing four rabbit skins.
- You can also find books in libraries in villages. Here you have to destroy shelves and you will receive three books each. But building is more fun than destroying anyway, isn’t it?
Find diamonds and obsidian

Next, let’s go look for diamonds and obsidian.
- You can get diamonds when you mine a diamond block.
- You can find these mainly at height 5-12 – around the lava level and a little below.
- They can also sometimes be found in dungeons and temples.
Obsidian can be found very often in the nether. Alternatively, it can be produced very easily: flowing water must meet lava at rest. So it’s best to grab a bucket and get started …
How to make an enchanting table in Minecraft: Assemble the magic table
Fortunately, once we have all the ingredients together, the actual crafting process is done quickly. We open the workbench and pack our ingredients into it:

That’s it, it didn’t take that long!
Improve and dismantle the table
To make the magic table even more powerful, the next thing we need to do is make some bookshelves and place them near it. The more the better! For this we need a lot of books and a lot of boards:
- 45 books
- 90 boards

OK, strictly speaking, we need a maximum of “only” 15 shelves to be able to optimally improve enchantments – but of course more always looks better.
Place bookshelves

There are a few conditions that you have to consider when placing your order:
- The rules must be placed one block apart.
- This block must be empty.
- The rules must be placed on the same level or one level higher.
If a shelf has been placed correctly, words fly from the shelf to the magic table. How you arrange the shelves is of course up to you.
Dismantle the enchanting table in Minecraft
You can only dismantle a magic table with a pickaxe if you then want to collect it again and place it in another location. You can also do this with a wood pick.
By the way: The magic table is transparent, places a light source under it to let it shine in a light.
If you want to create powerful enchantments and helpful potions with the help of our Minecraft cheats and commands, you will of course also need the IDs and levels for it. We have compiled the most important Minecraft IDs for you .
Potion Effects and IDs in Minecraft
These effects are usually triggered by potions, but with the command / effect <playername> <effect> seconds of strength you can give them that too. Enter the ID as <Effect>, which you can find in the following table, e.g. / effect horst 2 60 150 – the player Horst applies effect 2 for 60 seconds with a strength of 150 .
| Surname | effect | ID |
| speed | Running speed is increased by 20%. | 1 |
| Slowdown | Movement speed is reduced by 15%. | 2 |
| Hurry | You can swing your arms faster, blocks break faster. | 3 |
| Degradation fatigue | Arms swing more slowly, blocks break more slowly. | 4th |
| Strength | Increases melee attack damage. (at 3) | 5 |
| Immediate health | Heals the player. (At 4) | 6th |
| Immediate damage | Causes damage to the player. (6 points) | 7th |
| Jump reinforcement | The player can jump higher. | 8th |
| nausea | The view wobbles and blurs. | 9 |
| regeneration | Gradually heals the player (by 1 every 2.5 seconds) | 10 |
| resistance | Reduces damage by 20%. | 11 |
| Fire resistance. | The player takes no damage from fire or lava. | 12 |
| Underwater breathing | The player has infinite air to breathe underwater. | 13th |
| invisibility | Player becomes invisible to enemies unless he is wearing armor. | 14th |
| blindness | Player is fogged up and cannot sprint | 15th |
| Night vision | You can see in the dark. | 16 |
| hunger | The hunger bar empties faster. | 17th |
| weakness | Decreases attack strength (by 3). | 18th |
| poisoning | Gradually deals damage (1 every 1.25 seconds to a minimum of 1) | 19th |
| Wither | Gradually deals damage (1 every 2 seconds) | 20th |
| Health boost | Adds health capacity (4 total). | 21st |
| absorption | Adds yellow health (4 total) that cannot be healed normally. | 22nd |
| saturation | Player gradually becomes fuller. (by 1 per tick) | 23 |
| to shine | Adds glowing edge around creatures and players that can be seen through blocks. | 24 |
| Levitation force | Player soars in the air. | 25th |
| happiness | There is a higher probability of getting more blocks from mining or from creatures and fishing for treasures. | 26th |
| bad luck | Reverses the luck effect. eg higher probability of fishing for garbage. | 27 |
Enchantments, IDs and levels in Minecraft
Weapons, tools and armor can be enchanted. You can assign them to them with the command / enchant <playername> <enchantment ID> enchantment level , the ID for the desired spell can be found in the following table. Items can only receive spells that could also be preserved on a magic table.
| Surname | effect | ID | possible for items | Maximum level |
| protection | Increases armor protection. | 0 | Helmet, breastplate, pants, boots | IV |
| Fire protection | Increases protection against fire. | 1 | Helmet, breastplate, pants, boots | IV |
| Explosion protection | Increases protection against explosions. | 3 | Helmet, breastplate, pants, boots | IV |
| Bulletproof | Increases protection against projectiles, such as arrows. | 4th | Helmet, breastplate, pants, boots | IV |
| Spring case | Reduces fall damage. | 2 | Boots | IV |
| breathing | Player has more breathing capacity. | 5 | helmet | III |
| Water affinity | You can degrade faster under water. | 6th | helmet | I. |
| Thorns | Inflicts damage to those attacking the wearer. | 7th | Helmet, breastplate, pants, boots | III |
| durability | Chance per hit that the armor will not wear out. | 34 | Helmet, breastplate, pants, boots | III |
| Sharpness | Increases the damage. | 16 | sword | V |
| spell | Increases damage against skeletons, zombies and zombie pigmen. | 17th | sword | V |
| Nemesis of the arthropod | Increases damage against spiders, cave spiders, and silverfish. | 18th | sword | V |
| Recoil | Throws the victim back if hit. | 19th | sword | II |
| combustion | If hit, burns the victim. | 20th | sword | II |
| plunder | Enemies drop more loot. | 21st | sword | III |
| durability | Chance per hit that the weapon won’t wear out. | 34 | sword | III |
| Efficiency | Increases the rate of degradation. | 32 | Pickaxe, shovel, scissors, ax | V |
| Cautiousness | Mined blocks do not break, but drop themselves / remain unchanged. | 33 | Pickaxe, shovel, scissors, ax | I. |
| durability | Chance per use that the tool will not wear out. | 34 | Pickaxe, shovel, scissors, ax | III |
| happiness | Chance of the mined blocks drop more. | 35 | Pickaxe, shovel, ax | III |
| Sharpness | Increases the damage. | 16 | Axe | V |
| durability | Chance per use that the bow won’t wear out. | 34 | bow | III |
| Strength | Increases the damage. | 48 | bow | V |
| Blow | Throws enemies back on hit. | 49 | bow | II |
| Fire | If hit, burns the victim. | 50 | bow | I. |
| infinity | As long as you have at least one arrow in your inventory, you can shoot as often as you like. | 51 | bow | I. |
Minecraft rules for PC
With the command / gamerule <rule name> true | false you can switch certain elements of the game world on and off. For example, if you want the fire to stop spreading from now on, you enter / gamerule doFireTick false . If you leave out the true / flase at the end, you will be shown whether the respective rule is currently switched on or off.
| Rule name | effect |
| doFireTick | Spread of fire on / off. |
| doMobLoot | Enemy loot on / off. Experience will still be dropped. |
| doMobSpawn | Enemy spawn on / off. |
| doTileDrops | Blocks drop items on / off. Seeds are still being dropped. |
| keepInventory | Inventory / items are kept on / off after death. |
| mobGriefing | Creepers blow up blocks / Endermen take blocks on / off. |
| natural regeneration | Player health regeneration on / off. |
| doDaylightCycle | Advancing the time of day on / off. |



